![]() ![]() The "control point" focus on many of the popular BF 1942 maps forced formerly individualistic players to cooperate. The gameplay in Battlefield 1942 was the first thing that players would need to master. Because the interface was instantly familiar for anyone who had played a first-person shooter, players were able to start mastering the things that made Battlefield different right away. EA evidently put a lot of work into making sure that the keyboard and mouse controls in BF1942 didn't draw too much attention to themselves, a subtle art form that should be more readily recognized. ![]() Battlefield 1942, for example, felt familiar right out of the box, but that's because the controls were incredibly accurate and organic. It's not unusual for a developer to take a little flak because their game feels overly familiar, but if you think about it, this can't possibly be a bad thing. Though, lets not forget that the folks at EA obviously had a little help from the decades of games that came before. It's pretty safe to say that without Battlefield 1942, gamers wouldn't have the expansive arena-based gameplay that has become common across many FPS titles. While most developers were content to continuously rip off Counter-Strike in the early 2000's, Electronic Arts was redefining the first-person shooter genre with Battlefield 1942. ![]()
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